Aug 31, 2010

2011 NCAA Football Championship Probabilities

I posted earlier about the 2011 Super Bowl probabilities (along with NBA and MLB championship probabilities). The odds recently came in for NCAA football and here are the results as probabilities: {click to enlarge}



Very interesting to see that despite the NCAA's 119 teams compared to the NFL's 32, the best NCAA teams apparently have a better chance of winning a championship than the NFL's best teams.

I would love to know how these figures compare to what you would get if you went around and asked each fan group to estimate their team's probability of winning. I'd bet that, on average, fans are overly optimistic by a factor of three.

Aug 30, 2010

How inaccurate beliefs spread

In his book Stumbling on Happiness, Dan Gilbert explains why and how false beliefs become "cultural wisdom":

The principles that explain why some genes are transmitted more successfully than others also explain why some beliefs are transmitted more successfully than others. ... If a particular belief has some property that facilitates its own transmission, then that belief tends to be held by an increasing number of minds. ... Any belief -- even a false belief -- that increases communication has a good chance of being transmitted over and over again. False beliefs that happen to promote stable societies tend to propagate because people who hold these beliefs tend to live in stable societies, which provide the means by which false beliefs propagate.

Some implications:

The belief-transmission game is rigged so that we must believe that children and money bring happiness, regardless of whether such beliefs are true. That doesn't mean that we should all now quit our jobs and abandon our families. Rather, it means that while we believe we are raising children and earning paychecks to increase our share of happiness, we are actually doing these things for reasons beyond our ken. We are nodes in a social network that arises and falls by a logic of its own, which is why we continue to toil, continue to mate, and continue to be surprised when we do not experience all the joy we so gullibly anticipated.

Aug 26, 2010

Data, Information, Knowledge, Understanding, and Wisdom

A fascinating article explores what they all mean and how they relate to one another. (Hat tip: Rebecca)

It begins by stating Russell Ackoff's theory of the five categories of the human mind:

1. Data: symbols

2. Information: data that are processed to be useful; provides answers to "who", "what", "where", and "when" questions

3. Knowledge: application of data and information; answers "how" questions

4. Understanding: appreciation of "why"

5. Wisdom: evaluated understanding.

Read the article for an elaboration on these concepts.

Aug 25, 2010

McDonald's Labs [video]

Nightline shows us McDonald's top chef, testing center, and innovation factory. (7:14)



Ironically, for a company that obsesses over every lost second, it takes more than a year to test most new menu items. In part that's because they need to be careful that global farms can support the onslaught of demand from 60 million hungry mouths per day.

Aug 24, 2010

Squibs

Four from Alain de Botton, interpreting Proust...

1. The mind is a squeamish organ that refuses to entertain difficult truths unless encouraged to do so by difficult events.

2. Happiness is good for the body, but grief develops and strengthens the mind.

3. The pursuit of happiness <<  the pursuit of ways to be properly and productively unhappy.

4. 'The stubborn recurrence of misery means that the development of a workable approach to it must surely outstrip the value of any utopian quest for happiness.'

Four from Henry Ford...

1. Power and machinery, money and goods, are useful only as they set us free to live.

2. Reformers either want to smash things or go back to the old way. It is possible to prevent the world from going forward but not from decaying. And it is possible to smash the world but not to build a new one.

3. Law never does anything constructive; it can never be more than a policeman.

4. The US -- its land, its people, government, and business -- are but methods by which the life of the people is made worthwhile.

And now, for something a little different, bird factoids...

1. Pigeons can be trained to tell the difference between a previously unseen Van Gogh painting and a Chagall painting about as well as psychology students.

2. 9,000 species of birds have a song, but about half have to learn it. Birds practice singing in their dreams.

And finally, a law that, since I've heard it, I see everywhere...

The perceived complexity of a task will expand to fill the time you allot it.

Aug 23, 2010

Lightning in super slow motion



9,000 frames per second! (Hat tip: Kottke) I only wish they would have played it at normal speed so we know what our naked eyes are missing.

###

Unrelated, but here is another one of my favorite slow motion clips (posted earlier):

Aug 22, 2010

Economics in three sentences

Scott Adams in The Dilbert Principle:

I don't know why the economy works, but I'm sure it isn't because brilliant people are managing it. My guess is that if you sum up all the absurd activities of management, the idiocies somehow cancel out, thus producing cool things that you want to buy, such as Nerf balls and Snapple. Add the law of supply and demand to the mix and you've pretty much described the whole theory of economics.

Aug 19, 2010

Squibs

Ben Franklin and Henry Ford said the same thing about education: "you need a little schooling, but not too much."

"Soak it all in" does not have to mean go slow. Go fast, take it all in.

One can be both extremely busy and extremely bored. Boredom is not a lack of activity but a lack of interest.

I wonder if/when/to what extent placebos work on non-human animals. I googled it and some commenters said it never does because a placebo requires expectations and other animals don't have them. That can't be right. All animals are vulnerable to classical conditioning, and what is conditioning if not an expectation?

Three year olds from wealthy families speak with a larger vocabulary than mothers from poor families.
Unlike poor parents, wealthy parents (on average) encourage their children more than reprimand them (wealthy families = 6 encouragements for every 1 reprimand; poor = 1 to 2). -NurtureShock (I think)

The pursuit of affection and the pursuit of truth are fundamentally rather than occasionally incompatible. -Proust interpreted by Alain de Botton

Friendship is for playful exchanges, not honest feedback. This is why I want to define a new kind of relationship: Honestship.

Scorners of friendship are among the best friends in the world because they approach the bond with more realistic expectations.

Good questions to ask any creative person: How do you get ideas? What do you do when you get stuck? How do you know when you are done?

I believe Libertarians (and other 3rd parties, for that matter) would be more effective if they financed a campaign with the purpose not of winning votes or even "mindshare" but to satirize the opposing candidates.

Strange that, for some people, death sometimes seems preferable to the fear of death.

We seldom experience anything without some sense of liking or disliking (aversion and attraction), no matter how subtle.

Aug 18, 2010

Words that irritate people (survey results)

Thanks to the 35 people who responded to last week's word irritation survey. You can view the raw data here, and I have summarized it below.

The survey was inspired by a web site that has been making the rounds lately called what the fuck is my social media strategy? It works by randomly combining social media jargon and other annoying MBA-like phrases into coherent-seeming sentences. A similar site to make the rounds lately is called unsuck and it translates business jargon for the layman.

If you can trust the survey results -- and I am not so sure you can -- then the big takeaway is that these words don't bother people very much, at least not most people. The most irritating word -- viral / virality -- was, on average, not quite even "fairly irritating". Individual annoyances varied widely, though, as pictured in the second chart below. One person responded "not irritating at all" to all words. And the line extending farthest to the right, well, that's me. I don't consider myself a very irritable person, and even though I picked the words, I was quite surprised to see that result.

The reason why I say I am not sure the survey results can be trusted is because I suspect many of these words only bother people in certain contexts. Most people are not bothered by words, they are bothered by concepts. I believe that's why words like viral and tribes came out on top, because they are the easiest concepts to grasp without context.

Me, on the other hand, I am bothered by "empty" words, no matter the context. What I mean by "empty" can be demonstrated easily by playing the what the fuck is my social media strategy game of randomly combining words in a sentence:

Tools communicating engagement strategies.
Users executing community utilities.
Leveraging tribes to implement strategic communication.
Harnessing networks to utilize tools of implementation.

I ask this with sincere curiosity: Does anyone not want to barf after reading that? I am genuinely, physiologically disturbed by sentences like these. I am especially bothered by words that are both empty and unnecessary. Why say "implement" when you can say "do"? Why say "utilize" when you can say "use"?

I know I am not the only one who feels this way, so to the benefit of word snobs everywhere, I have included a thesaurus at the end to help you avoid such teeth-grinding emptiness. (Click any of the images to enlarge.)









Aug 16, 2010

2010/2011 NFL, NBA, and MLB championship probabilities

I was curious to see how the Miami Heat's summer coup affected their probability of winning the NBA championship, and while I was at it I looked at the NFL and MLB probabilities as well. Using Yahoo! Sports, I aggregated the odds from various sources (all of which were pretty similar), did a quick transformation to probabilities, and charted the results below. {click to enlarge}



Some thoughts and observations:

-- Wow for the Miami Heat -- a 28% probability for a team that has never played together! I agree they should be the favorites over the Lakers but I suspect the second tier teams like Boston, Orlando, and Chicago are not given enough credit.
-- The NFL is a pretty smooth curve, suggesting that no teams really stand out from the rest. However, there is a pretty sharp decline past the top nine teams.
-- (I was pleasantly surprised to see my team of choice, the San Diego Chargers, with nearly as high of a probability as last season's Super Bowl teams.)
-- If I were a betting man, I would be shorting the Yankees hard right now. I have not been paying attention to baseball this season but just from what I know about the coin-flip nature of the game, there is no way the Yankees have double the probability of the next best team.

Pylon design concept



Alain de Botton has convinced me that ordinary pylons can be quite beautiful, but these would be pretty cool.

Aug 15, 2010

Perceptions are portraits

Dan Gilbert in Stumbling on Happiness:

Perceptions are not the result of a physiological process by which our eyes somehow trasmit an image of the world into our brains, but rather, they are the result of a psychological process that combines what our eyes see with what we already think, feel, know, want, and believe, and then uses this combination of sensory information and preexisting knowledge to construct our perception of reality. "The understanding can intuit nothing, the senses can think nothing," Kant wrote. "Only through their union can knowledge arise." The historian Will Durant performed the remarkable feat of summarizing Kant's point in a single sentence: "The world as we know it is a construction, a finished product, almost -- one might say -- a manufactured article, to which the mind contributes as much by its moulding forms as the thing contributes by its stimuli." Kant argued that a person's perception of a floating head is constructed from the person's knowledge of floating heads, memory of floating heads, need for floating heads, and sometimes -- but not always -- from the actual presence of a floating head itself. Perceptions are portraits, not photographs, and their form reveals the artist's hand every bit as much as it reflects the things portrayed.

Squibs

More on happiness, mostly from Jon Haidt's The Happiness Hypothesis again.

---

When thwarted from obtaining desired outcome, people both increase their desire to obtain the outcome, but its actual attractiveness is reduced. Thus, they want it more and like it less.

The most important condition for happiness is love. Second most important is having and pursuing the right goals in order to create states of flow and engagement. Love and work for happiness are analogous to water and sun for plants.

People have a basic need for competence, industry, or mastery.

Satisfaction is a trend of behavior, rather than a goal that is achieved.

Satisfying work is about connection, engagement, and commitment.
Satisfying work is love made visible.

Vital engagement does not reside in the person or in the environment; it exists in the relationship between the two.

Enlightenment is the feeling of finding coherence across levels.

Mystical experience / transcendence is when the "self" is turned off and the brain cannot establish the body's boundaries or the self's location in space.

Happiness is not acquired directly; you must get the conditions right then wait.
Some conditions are within you: coherence among parts and level of personality.
Some conditions are beyond you: love, work, and connection to something larger.

Aug 12, 2010

Alain de Botton puts technology in perspective

Alain de Botton's The Pleasures and Sorrows of Work was one of the best books I read in the last couple of years, and I found the chapter where he travels to French Guiana and observes a rocket launch particularly moving. I hesitate to quote passages because I am afraid they will be cheapened without the surrounding context, but I figure it's better than not quoting them at all.

Here he reflects on how science and technology had taken the place of nature as our primary source of awe:

For thousands of years, it had been nature -- and its supposed creator -- that had a monopoly on awe. It had been the icecaps, the deserts, the volcanoes and the glaciers that had given us a sense of finitude and limitation and had elicited a feeling in which fear and respect coagulated into a strangely pleasing sense of humility, a feeling which the philosophers of the eighteenth century had famously termed the sublime.

But then had come a transformation to which we were still the heirs. Over the course of the nineteenth century, the dominant catalyst for that feeling of the sublime had ceased to be nature. We were now deep in the era of the technological sublime, when awe could most powerfully be invoked not by forests or icebergs but by supercomputers, rockets and particle accelerators. We were now almost exclusively amazed by ourselves.

Nature, meanwhile, had become an object of concern and pity, like a former foe arrived at one's gates, bleeding to death. No longer standing as a symbol of all which surpassed us, the natural landscape instead everywhere bore the scars of our quixotic powers. We could look up at the diminishing snows of Kilimanjaro and reflect on the ill effects of our turbines. We could fly over the denuded stretches of the Amazon and perceive the rain forest to be no more robust than a single flower in our hands. We had learnt to feel respect for circuit boards and pity and guilt toward glaciers.

After the thrill of the launch and the feelings of "mastering the workings of the universe", Alain brings himself (and us) back to Earth:

I fell into an unexpectedly melancholic mood, perhaps inspired by the realisation of how much of life was set to continue as it had always done, prey to the same inner inclemencies, gravitational pulls and depressions as those our cave-dwelling ancestors had known. Our bodies would disintegrate, our plans would be blown off course, we would be visited by cruelty, lust and silliness -- and only occasionally would we be in a position to recover contact with the speed, elegance, dignity and intelligence evidenced by the great machines.

I felt keenly the painful psychological adjustments required by life in modernity: the need to juggle a respect for the potential offered by science with an awareness of how perplexingly limited and narrowly framed might be its benefits. I felt the temptation of hoping that all activities would acquire the excitement and rigours of engineering while recognising the absurdity of those who, overly impressed by technological achievement, lose sight of how doggedly we will always be pursed by baser forms of error and absurdity.

Aug 11, 2010

Why would anyone enjoy video games? (part 2)

On Saturday, I posted quotes from Steven Berlin Johnson's Everything Bad is Good For You exploring the mystery of this question. As promised, here is his answer:

"Seeking" is the perfect word for the drive these designs instill in their players. You want to win the game, of course, and perhaps you want to see the game's narrative completed. In the initial stages of play, you may just be dazzled by the game's graphics. But most of the time, when you're hooked on a game, what draws you in is an elemental form of desire: the desire to see the next thing. ...

If you create a system where rewards are both clearly defined and achieved by exploring an environment, you'll find human brains drawn to those systems, even if they're made up of virtual characters and simulated sidewalks. It's not the subject matter of these games that attracts -- if that were the case, you'd never see twenty-somethings following absurd rescue-the-princess storylines like the best-selling Zelda series. It's the reward system that draws those players in, and keeps their famously short attention spans locked on the screen. No other form of entertainment offers that cocktail of reward and exploration: we don't "explore" movies or television or music in anything but the most figurative sense of the word. And while there are rewards to those other forms -- music in fact has been shown to trigger opioid release in the brain -- they don't come in the exaggerated, tantalizing packaging that video games wrap around them.

It's about exploring the physics of the game:

Probing the limits of the game physics is another oft-ignored facet of gaming culture. ... There's something strangely satisfying about defining the edges of a simulation, learning what it's capable of and where it breaks down. Some people find this kind of exploration appealing in ordinary life: they're the sort that actually enjoys looking under the hood of the car, or memorizing UNIX commands. But video games force you to speculate about what's going on under the hood. If you don't think about the underlying mechanics of the simulation -- even if that thinking happens in a semiconscious way -- you won't last very long in the game. You have to probe to progress.

I didn't have a word for it at the time, of course, but I now realize that my tour through the universe of dice-baseball was a way of probing the physics of those early games. I'd learn the explicit rules for each simulation, but the really fascinating moment came when I'd start rolling the dice and generating results. Only by playing the simulations could you get a sense of their realism. ... I was detecting flaws in these systems, but there was nonetheless something profoundly satisfying about the experience. Bringing those imperfections to light felt like solving a mystery, looking past the surface illusion of player cards and charts to the inner truth of the system.

This answer satisfies me. In fact, these might be some of the most important paragraphs I have read this year. But a question still lingers for me, one that the book centers around: Are video games (and other forms of "escapist" entertainment) an epic waste of time? I am leaning toward yes, but I am only part way through the book so I will let SBJ finish his counter-argument before opening my mouth.

Aug 9, 2010

Irritating words survey

Please take two minutes to fill out this survey. I will share the results and my purpose/inspiration next week.

Aug 7, 2010

Sal Khan presents at Gel Conference

If you don't know the Gel Conference by now, you should. Their collection of videos rivals TED. And the founder, Mark Hurst, writes a lovely blog called Good Experience.

One video I enjoyed was this one from Sal Khan, the man behind the Internet's largest classroom. In it, he shares his hypotheses for why his teaching style has been so successful. I was impressed, and I plan to start watching his Biology course.

I left this comment under the video:

There are many testable hypotheses in here, and as a pointy-headed researcher, I would love to see them studied. Here are the ones I counted:

—Teaching works better remotely than in person

—Teaching works better if the students cannot see the teacher

—Blackboards > Whiteboards

—Teaching works better if unscripted / conversational

—Teaching works (a lot) better if the intuition is presented from the beginning and information is distilled down to the “simplest nuggets”

Why would anyone enjoy video games? (part 1)

As obvious as that question sounds, consider the anecdote of Troy Stolle, a construction site worker who, when he's not performing his day job, lives in the virtual world of Ultima Online:

Take a moment now to pause, step back, and consider just what was going on here: Every day, month after month, a man was coming home from a full day of bone-jarringly repetitive work with hammer and nails to put in a full night of finger-numbingly repetitive work with "hammer" and "anvil" - and paying $9.95 per month for the privilege. Ask Stolle to make sense of this, and he has a ready answer: "Well, it's not work if you enjoy it." Which, of course, begs the question: Why would anyone enjoy it?

In his book Everything Bad is Good For You, Steven Berlin Johnson expands on the mystery:

The dirty little secret of gaming is how much time you spend not having fun. You may be frustrated; you may be confused or disappointed; you may be stuck. When you put the game down and move back into the real world, you may find yourself mentally working through the problems you've been wrestling with, as though you were worrying a loose tooth. If this is mindless escapism, it's a strangely masochistic version. Who wants to escape to a world that irritates you 90 percent of the time?

And expands some more:

My nephew would be asleep in five seconds if you popped him down in an urban studies classroom, but somehow an hour of playing SimCity taught him that high tax rates in industrial areas stifle development. ... Why does a seven-year-old soak up intricacies of industrial economics in game form, when the same subject would send him screaming for the exits in a classroom?

Then he quickly dispenses of three obvious possible explanations:

The quick explanations of this mystery are not helpful. Some might say it's the flashy graphics, but games have been ensnaring our attention since the days of Pong, which was -- graphically speaking -- a huge step backward compared with television or movies, not to mention reality. Others would say it's the violence and sex, and yet games like SimCity -- and indeed most of the best-selling games of all time -- have almost no violence and sex in them. Some might argue that it's the interactivity that hooks, the engagement of building your own narrative. But if active participation alone functions as a drug that entices the mind, then why isn't the supremely passive medium of television repellent to kids?

Nor does the answer appear to lie in benefits derived from the games' content:

Gameplayers are not soaking up moral counsel, life lessons, or rich psychological portraits. They are not having emotional experiences with their Xbox, other than the occasional adrenaline rush. The narratives they help create now rival pulp Hollywood fare, which is an accomplishment when measured against the narratives of PacMan and Pong, but it's still setting the bar pretty low. With the occasional exception, the actual content of the game is often childlish or gratuitously menacing -- though, again, not any more so than your average summer blockbuster.

So the answer is not as obvious as it first appears. It's hard to imagine a question more important than understanding the psychological forces that drive people to collectively spend more than three billion hours a week cuttingly absorbed in video games. Fortunately, SBJ does eventually offer an answer, and I submit that it's a good one, but I think the answer will be more meaningful if you are forced to think about it first. I have his answer scheduled to publish Wednesday morning.

Aug 4, 2010

Fun with likeability data

Thank you to all 43 people who responded to the likeability survey! You can view and download the raw data here.

Click to enlarge the charts below. (I apologize for lazily copying them from Excel.) I hope they are mostly self-explanatory, but if not, it might help to read on...





Some observations:

Few people feel neutral about Facebook, and most respondents dislike it. Only Mark Zuckerberg, who has a severe likeability problem, can claim a higher percentage of dislikes. Fortunately for Zuckerberg, he still has time to save face -- 19% of respondents don’t know anything about him.

Mark Zuckerberg (-.77) is sort of the inverse Bill Gates (+.79), although Bill Gates might have been similarly unlikeable in the early days of Microsoft domination.

Twitter and Apple are similarly likeable and similarly polarizing, and so are Steve Jobs and Obama.

I would have guessed that Obama would be the most polarizing, but Apple, Facebook, and Wal-Mart all have him beat. Even Twitter is as polarizing as Obama.

Google, Wikipedia, and Amazon are nearly uniformly loved.

I was quite surprised at Google’s likeability – I thought no way it would beat Wikipedia. (I am curious, by the way, why one person strongly dislikes Wikipedia.)

Respondents had widely varying likeability levels, with average scores ranging from -0.77 (Zuckerberg-level) to +1.22 (Amazon-level).

The Q Score is a measurement of the familiarity and appeal of a brand commonly used by MBA-type marketing folks. It is measured simply as (# of people who say X is 'one of my favorites') / (# of people who know what X is), so the higher the Q Score, the more highly-regarded the item or person is among the group that is familiar with them. By this measure, Google and Wikipedia's brands are doing phenomenally well, and Wal-Mart, Microsoft, and Zukerberg's brands are in trouble.

There are some interesting correlations (some spurious, no doubt).
  • While people who like Bill Gates tend to like Microsoft, and while people who like Steve Jobs tend to like Apple, there is not much of a correlation with Zuckerberg and Facebook.
  • Funny to see that while most correlations are positive, most correlations with Obama tend to be negative, implying that Obama fans tend to be anti-business (although not strongly).
  • There is a strong correlation between Steve Jobs and Mark Zuckerberg and between Steve Jobs and Bill Gates, but not so much between Bill Gates and Mark Zuckerberg.
  • Not much of a correlation between Apple and Microsoft (.17), between Microsoft and Google (-.02), between Google and Facebook (.02) or between Twitter and Facebook (.11). However, there is a fairly strong correlation between Facebook and Microsoft (.44). (Not good news for either company, I’d say.)
  • Strangely, the strongest correlation with Obama is Wikipedia, and it’s a negative one (-.33). There is also a strong-ish negative correlation between Wikipedia and Microsoft (-.35).

Aug 2, 2010

Charles Darwin contemplates marriage

I am copying this post wholesale from Mark Larson's Tumblr. It is too good to only take pieces.



This is the Question, Charles Darwin writes at the top of the page. Each half of the page is a list brainstorming his two options with Emma Wedgewood:

To Marry…
Children — (if it Please God) — Constant companion, (& friend in old age) who will feel interested in one, — object to be beloved & played with. — —better than a dog anyhow. — Home, & someone to take care of house — Charms of music & female chit-chat. — These things good for one’s health. — Forced to visit & receive relations but terrible loss of time. —

My God, it is intolerable to think of spending ones whole life, like a neuter bee, working, working, & nothing after all. — No, no won’t do. — Imagine living all one’s day solitarily in smoky dirty London House. — Only picture to yourself a nice soft wife on a sofa with good fire, & books & music perhaps — Compare this vision with the dingy reality of Grt. Marlbro’ St.

or Not Marry?
No children, (no second life), no one to care for one in old age.— What is the use of working without sympathy from near & dear friends—who are near & dear friends to the old, except relatives

Freedom to go where one liked — choice of Society & little of it. — Conversation of clever men at clubs — Not forced to visit relatives, & to bend in every trifle. — to have the expense & anxiety of children — perhaps quarelling — Loss of time. — cannot read in the Evenings — fatness & idleness — Anxiety & responsibility — less money for books &c — if many children forced to gain one’s bread. — (But then it is very bad for ones health to work too much)

Perhaps my wife wont like London; then the sentence is banishment & degradation into indolent, idle fool —

The final result:
Marry — Marry — Marry. Q.E.D.

He also goes on to wrestle with the question of marrying sooner vs. later. (via)

See also: lay it all out where you can look at it.

Nothing more than feelings

I finally got around to picking up Dan Gilbert's Stumbling on Happiness, and while I have only made it through 75 pages so far, they were tremendously entertaining and insightful.

While I somewhat disagree with the point made in the following passage (I think emotions are better treated as signals than outcomes), I submit it is a good sample of his provocative writing style.

Nothing more than feelings? What could be more important than feelings? Sure, war and peace may come to mind, but are war and peace important for any reason other than the feelings they produce? If war didn't cause pain and anguish, if peace didn't provide for delights both transcendental and carnal, would either of them matter to us at all? War, peace, art, money, marriage, birth, death, disease, religion -- these are just a few of the Really Big Topics over which oceans of blood and ink have been spilled, but they are really big topics for one reason alone: Each is a powerful source of human emotion. If they didn't make us feel uplifted, desperate, thankful, and hopeless, we would keep all that ink and blood to ourselves.

As Plato asked, "Are these things good for any other reason except that they end in pleasure, and get rid of and avert pain? Are you looking to any other standard but pleasure and pain when you call them good?" Indeed, feelings don't just matter -- they are what mattering means. We would expect any creature that feels pain when burned and pleasure when fed to call burning and eating bad and good, respectively, just as we would expect an asbestos creature with no digestive tract to find such designations arbitrary.

Moral philosophers have tried for centuries to find some other way to define good and bad, but none has ever convinced the rest (or me). We cannot say that something is good unless we can say what it is good for, and if we examine all the many objects and experiences that our species calls good and ask what they are good for, the answer is clear: By and large, they are good for making us feel happy.

Aug 1, 2010

Squibs

There is little difference between an obstacle and an opportunity.

Most great problems have no solutions beyond the relief to be had in sharing and analyzing them.

Culture can be examined in a Darwinian framework because it shows variation and selection. However, culture does not spread by reproduction; rather, it spreads rapidly by people adopting a new behavior, technology, or belief.

Religion orients people's behavior toward each other and toward the group as a whole.
Religious practices help people solve coordination problems. Trust and therefore trade are enhanced when all parties are members of the same religion.
Religion enhances peace, harmony, and cooperation within the group so that it increases the group's ability to compete with other groups.

Human nature is a complex mixture of extreme selfishness and extreme altruism. Which side we express depends on culture and context.

We are both selfish creatures and hive creatures -- social creatures who need love and attachment, and industrious creatures who need vital engagement and work.

Selfishness is a powerful force for individuals, but a sustained group effort requires the pursuit of virtue, justice, or sacredness.

A good place to look for wisdom is in the minds of your opponents. We need liberals to protect the rights of individuals, and conservatives to protect social structures with loyalty and sacredness.

Test of a self-help book: Does it offer more relief than could be gained from an aspirin, a country walk, or a dry martini? -Alain de Botton

Readers should seek to see their own lives in what they read because it is the only way in which art can affect rather than simply distract us from life.

The primary benefit of a novel is in sensitizing us, stimulating our dormant antennae.

Alain de Botton's list of relevant things to know about a person: religious ideas; how the spectacle of nature affects them; how they behave in the matter of (wo)men or money; rich or poor; diet; daily routine; vice or weakness.